• Added Ender Chest.
◦ On SMP, the Ender Chest's contents will be the same for all players on a server. [39]
• Added Emerald.
• Added Emerald Ore.
• Added Villager Trading.
• Made Buckets stackable.
• Added Snow to Creative Inventory.
• While sitting inside of a minecart pushing the directional keys will make it move the direction you are pressing. This will only work while the minecart is sitting on rails.
• NPC Villages change style according to their biome.
• Stars are more realistic.
◦ They are now slightly smaller and slightly brighter. [40]
• Changed Gravel texture.
• Improved Options menu.
• Added Pyramids.
• Added a second Golden Apple made with Blocks of Gold.
◦ After being consumed, the player receives 30 second Regeneration IV, plus Resistance and Fire Resistance for 5 minutes.
• Added Sandstone Stairs
• Dispensers will eject Water and Lava source blocks (from buckets)
◦ Will also take water and lava source blocks if there is an empty bucket inside
• Boats will now pass through lilypads without breaking the boat; the lilypad drops as an item instead.
• New command; /seed displays current world seed
• Passive mobs can be easily pushed around by simply walking, most likely intended to help the player navigate through animal farms more easily.
• Removed Server Jar dependency in Single Player.
• Removed old Chest texture, causing Locked Chests to appear purple.
• New inventory screen in Creative mode.
• Blocks and items are sorted by category, each category in its own tab. The categories are:
• Building Blocks
• Decoration Blocks
• Redstone
• Transportation
• Miscellaneous
• Foodstuffs
• Tools
• Combat
• Brewing
• Materials
• The inventory can be searched for specific items: just start typing while in the inventory screen. The search results will be displayed in the Search Items tab.
• The player's survival mode inventory is accessible via a tab with the chest as its icon.
• Brewed potions will not be included in their own category.
• To close the new inventory window you must press 'Esc'. Using the default inventory key does not currently work.
• Added Monster Egg (Silverfish blocks) to Creative inventory.
• Saving and Loading chunks is slightly faster.
• Chainmail Armor is now available in-game.
• The F3 menu no longer has the graphs.
• Trading with Villagers has been updated
◦ Villagers can now trade all sorts of items with you (for example, 1 emerald + 10 gravel -> 3 flint)
◦ Some villagers will offer to enchant items (e.g. 3 emerald + 1 iron pickaxe -> 1 iron pickaxe with Fortune I)
• Enchantment system has been rebalanced
◦ The maximum enchantment level has been lowered from 50 to 30.
▪ As a result enchantment tables now require only 15 bookcases around them to allow maximum level enchantments.
◦ With a full enchantment table set with bookshelves, at the bottom of the 3 enchantments, it always shows you the highest number possible
◦ Using level 30 enchantments, the player has a lot more luck; almost all items get at least 2 enchantments
◦ Various actions will now reward the player with Experience Orbs, such as mining ores (except Gold Ore and Iron Ore), using furnaces, and getting achievements
◦ Levels are now awarded linearly. It takes 17 Experience to go up one level.
◦ Shift-clicking now works with enchantment tables.
• Smelting in a furnace with a lava bucket now leaves an empty bucket for the player to retrieve.
• Added Jungle temples.
• Added Tripwire Hooks.
◦ String can now be placed to create a tripwire between the hooks
• Added potions to the Creative inventory; found in "brewing" category.
• Added Block of Emerald.
• Added delete item, armor and crafting to survival inventory when in creative.
• Pausing now works again in singleplayer.
• Some minor terrain changes.
• Added an "adventure" game mode (/gamemode 2).
◦ The player cannot break or place any blocks.
◦ The player can interact with any blocks, like doors and levers, and can buy from Villagers.
◦ The player can still damage mobs.
• Added Silverfish Cobblestone and Stone Brick Egg blocks to the Creative inventory.
• Rain will slowly drip through leaves.
• Extremely rarely, Nether Portals will spawn Zombie Pigmen[31].
• When exposed to rain, Cauldrons have a possibility of slowly filling with water[32][33].
• Blocks seen in inventory are oriented to the right instead to the left.
• Half-slabs can now be placed upside-down when pointing at the upper half of the side of a block. This does not work with stairs.
• Enchantment levels are slightly exponential again
◦ It now takes 825 experience to reach level 30.
◦ The first 16 levels are linear, while level 17+ require more points per level to the maximum level of 30 (although one can still have more than 30 XP levels to spend).
• Added End Portal Frame to creative inventory.
• Tripwire adjusted
◦ Tripwire is now activated by most entities, including arrows (but not an eye of ender or a Bottle o' Enchanting).
◦ The max distance has been increased to 40 blocks.
• Boats adjusted
◦ Boats can accelerate to faster than previous speeds.
◦ Boats are now easier to control.
• Wooden Pressure Plates detect arrows.
• A lot of smaller changes and fixes.
• Texture Packs that are in folders and not in a zip file are recognized as a texture pack.
◦ Texture Pack image is displayed for folder-based texture packs.
• The player can now see the cracking effect on blocks when other players mine blocks in multiplayer.[29]
• Stairs now have the correct hitbox.
Allowed those connected to a player's LAN network to join SP games
• The player can now use “/publish” to open your single-player game for LAN players to join. This is still very much work in progress, so it lacks some necessary settings such as what game mode players will get, and if they should be able to use cheats or not. Also, the “/publish” command is temporary, since the player can not even access it if they have not enabled cheats (LAN connections will be GUI based in the future)
• Added the /tp command from multiplayer to singleplayer, allowing teleporting between players.
The player can now place Levers on the underside of blocks, upside-down.[25]
Improved Ender Chests
• Now has an inventory per player and not per world. Also, knocking down the chest will break it into 8 obsidian, unless the player has Silk Touch enchantment
Updated language files
• End Portal Frames now have a tooltip
The texture pack folder button now works on Mac.
• Added an "Open to LAN" menu in the in-game menu, which allows players to open their world to other players. In the menu, the player can choose to turn cheats on or off, and choose the game mode.
• The multiplayer menu now scans for LAN servers.
• Villagers may remove a trade option after it has been used at least 3 times.
• Added wooden stairs for the remaining three wood types (spruce, birch and jungle).
• Redstone (including repeaters, torches, levers, and pressure plates), Torches and Rails can now be placed on top of upside down slabs and stairs.
• Removed the downwards knockback while drowning.
• Pigs now drop 1-3 Porkchops instead of 0-2.
• Potentially improved memory usage.[21].
• “A lot of smaller changes and fixes”.
• The /tp command now allows teleporting to specified coordinates.
◦ The syntax for this is /tp [target player] .
◦ The other functionality of the /tp command is still there.
• The "sky" in The End has changed; it is now purple instead of greenish.
• Slime spawning in Superflat world type has reduced[22].
• Arrows shot while in Creative Mode can be picked up if approached. However, the player will not receive the arrow item when doing so.
• Monster Spawners now support extra information for the mobs it spawns. This allows unmodified games to have spawners for special variants of mobs. The player still requires external or modified means to set these parameters, though. Some examples of what Monster Spawners can spawn are Charged Creepers, Endermen holding specific blocks, Green Robe Villagers, and Villagers with custom trade offers.
• Performance improvement.[16]
• Monsters can now spawn on upside down slabs
• Silverfish under the poison effect will spawn Silverfish from nearby Monster Eggs more quickly.[17]
• Performance improvements, including reduced CPU, RAM & bandwidth requirements.[citation*needed]
• Updated Pistons to make them less error-prone, thus they also appear to update slower. This also altered the way Pistons work, so you might have to adapt your repeater delays and similar.
◦ For this change, pistons now take 2 redstone ticks (4 game ticks) to expand, but they still retract instantly.
• Added /debug command.
• Signs are stackable up to 16.
◦ Crafting them now gives 3 signs instead of 1 with the same recipe.
• Creative mode inventory now shows potion effects.
• Boats now drop the boat item when destroyed by a player.
• Gaining experience from mining ore is now different for each type of ore (mining coal ore will give you the least amount while diamond ore & emerald ore will give the most amount of XP)
• Nether Wart can now grow in the Overworld and The End.
• Made creepers stronger.[9][10]
◦ Depending on difficulty, creeper damage is scaled now.
▪ Easy: ~50% less damage.
▪ Normal: same damage as before.
▪ Hard: ~33% more damage than before.
◦ "In full diamond armour + hard difficulty a creeper can knock you down to 2 hearts".[11]
• Creeper explosions, Fire Charge explosions, and TNT give off a knockback.[12]
• Stairs, when placed on the upper half of a block's side, will now be placed upside-down
• In F3 mode, the y coordinate now shows both the feet level and the eye level.[13]
• Survival mode's command: /gamemode 3 is changed to /gamemode 0
• Added Snooper Settings.[14]
◦ Allows you to toggle whether your data are sent to Mojang for analysis and improvements, shows which data will be sent to Mojang.
• Improved performance.
◦ Accelerated chunk loading.
◦ Decreased lag spike frequency.
◦ Made the Nether less laggy.
◦ Made chat work smoothly even when the server is lagging.
◦ Decreased unnecessary world updates.
◦ Decreased packets sent between client and server.
• Added Vertical Synchronization.
◦ Has to be toggled manually in options.txt.
• Fullscreen mode setting is now persistent
◦ Has to be toggled manually in options.txt.
• The block-breaking animation is now shown while the GUI is hidden.
• TNT no longer does damage to players in peaceful difficulty.[2]
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